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In sound mind enemies
In sound mind enemies






  1. #IN SOUND MIND ENEMIES SERIES#
  2. #IN SOUND MIND ENEMIES CRACK#

The challenge of manipulating lights to create a path immune to The Shade’s pull is a constant, tense affair that is sullied by the appearance of regular enemies. The bosses are far more captivating, as each one presents a constant tangible threat throughout the level they inhabit, that you have to outmanoeuvre until you possess the knowledge to defeat them.Īn example of this is from the second tape, where a patient's crippling fear of the dark has manifested into The Shade - a pool of darkness that swallows everything in its radius and is averse to the light. The general enemies you encounter are uninspired tropes - a one with melee, another with a slow projectile, and a big ol' bugger with a ground slam - that are more an eye-rolling hindrance to deal with than a welcome break from puzzles. Some of the other puzzles get stale however, such as the reliance on finding fuses or computer chips to restart power it’s used as a crutch far too often, just to have something happen.Ĭombat is a different story altogether right from the get-go it’s rarely tense, engaging, or fun. Sections like these really show the inspiration the developers took from Half Life, which isn’t surprising as they got their start with Source mods.

#IN SOUND MIND ENEMIES CRACK#

The game shines during the more fast-paced physics puzzle set pieces, such as manipulating a train cart to crack open heavy doors or dodging a giant robot sniper whilst trying to start a gondola. In terms of gameplay, In Sound Mind balances puzzles and combat in typical horror fashion. Less Cannon Fodder, More Tricky Bosses Please Aside from the hub level which you slowly explore more of over time, there are four major levels that each contain a significant place from a patient’s life and a manifestation of their mental illness and trauma that you must vanquish. Their homes contain tape recordings of sessions they had with Desmond which can be played back in your office - transporting you into their psyche.

in sound mind enemies

#IN SOUND MIND ENEMIES SERIES#

As you move out of the basement to explore further, a few things become clear: you’re being stalked by something sinister, the reality you inhabit doesn’t much resemble reality at all, and the mysterious events surrounding you somehow involve your patients.Īfter snooping about the building and discovering the other floors, you find Desmond’s office (which acts as a sort of hub) and a series of unnaturally illuminated doors, that each contain the abodes of previous patients.

in sound mind enemies in sound mind enemies

As Desmond, you begin the game waking up in a decrepit, industrial looking basement with no recollection of how you arrived there. In Sound Mind is a first-person action-horror game that follows therapist Desmond Wales as he tries to make sense of his own mind and the predicament he is suddenly dropped into.








In sound mind enemies